Game Development
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1/5/2009 - Winter Quarter Begins
2/16/2009 - Presidents' Day (School Closed)
2/17/2009 - Spring Quarter Registration Begins
3/27/2009 - Winter Quarter Ends
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5/18/2009 - Summer Quarter Registration Begins

Video Game Development Course Descriptions


At Globe University/Minnesota School of Business, college classes in video game development prepare students for careers as game developers, designers, and computer programmers for the video game industry. Instructors are pros, classes are small, and students get personal attention as they assemble impressive portfolios of their original work.

The video game developer stands at the nexus of technical and creative worlds, using computer skills to bring concepts to life. Our Programming and Game Development degree program provides the training to support that process.

Video Game Development Courses

GD101 Introduction to Game Architecture (3 Credits)
Students learn fundamentals of game design and master design documents. Topics include design issues, introduction to game programming, level design and fundamental production and post-production techniques.
Prerequisites: SD110

GD150 Game Interface Design & Theory (3 Credits)
This course addresses concepts and terminology of game design, including the iterative process of design from conceptualization through prototyping and playtesting. Students learn techniques for effectively generating novel game ideas and analyzing and improving existing game implementations.
Prerequisites: GD101

GD155 Animation for Game Development I (3 Credits)
This introduction to 3ds Max explores the user interface, viewports, objects, file management, modeling with 2d splines, polygons, compound objects, lights and cameras.
Prerequisites: CG131

GD160 Mathematics for 3D Animation & Games (4 Credits)
Students must be able to implement classes in the C++ programming language to complete exercises in this course. Students learn mathematical models that underlie design and construction of game engines, as well as the various interactions specific to animated computer games and the techniques of calculation needed to apply them. Topics include coordinate transforms, interpolation, illumination, visibility, collisions and elementary physics.
Prerequisites: GD155, AND NS116, AND NS216, AND SD251

GD200 Animation for Game Development II (4 Credits)
Students learn to create game-ready, low-polygon models and characters to use in computer games. Topics include modeling with primitives; using extrusions, mirroring and reusing models; using a high polygon mesh as a low polygon template; applying UVW mapping coordinates; using optimization techniques; and UI development and texturing.
Prerequisites: GD155

GD251 Flash Game Development (4 Credits)
This course covers Macromedia's Flash and Actionscript. Students learn to manipulate vector graphics, layered animation sequences and listener responses through Actionscript and the Flash development environment's GUI, and to build and deploy games for both stand-alone and web-based delivery.
Prerequisites: SD251

GD252 Game Development Using DirectX 1 (4 Credits)
This course is an overview of the uses of the DirectX library in games programming. The language used is C++. Many concepts taught in the class apply to a variety of programming languages and libraries.
Prerequisites: SD251, AND GD160

GD310 Game Development Using DirectX II (3 Credits)
This is an advanced view of the uses of DirectX in game programming. The language used is C++. Many concepts taught in this class apply to a variety of programming languages and libraries.
Prerequisites: GD252

GD320 Audio for Game Development (3 Credits)
Students create and edit soundtracks for animation, learning editing terminology and editing audio on multiple tracks. Synching audio and video, as with a character's lip-synch, is emphasized, and compositing and video post effects are introduced.
Prerequisites: GD252

GD330 Game Engine Programming (4 Credits)
This course covers the application of existing game engine technologies in developing complex new games. Students learn to identify and use structures that are common to a variety of game engines. By understanding and leveraging these game engine technologies, students become more efficient and better-organized game programmers.
Prerequisites: GD252

GD350 Game Development Production (5 Credits)
Students create their own computer games, learning game engine design and Windows programming, with an emphasis on implementing a design document into a working computer game. Topics include creating game design documents, creating 2D graphics, creating 3D graphics engines, collision detection and game mechanics.
Prerequisites: GD310

Video Game Development and other IT careers

Is it work if you are having this much fun? Find out more about the Associate in Programming and Video Game Development program at Globe University/Minnesota School of Business, offered at Richfield and St. Cloud campuses. Contact us. A college representative will answer your questions and provide any assistance you need with registration.